Chapter 5-Checking for Traps
One
important thing to know about kobolds is that they love setting traps.
By nature, they are very cowardly (kind of like bubaos). With clever and deadly
traps, they can get the upper hand without actually putting themselves in
danger.
The Monk
and Drake (Jacob BTW) provided the light. Drake had a light spell that he could
cast infinite amounts of times every day (he generally used the soup bowl that
he got from the Gnoll) and The Monk was holding a glowing human skull. Now that
they could see their surroundings, everyone could see that the walls and
ceiling were lined with rocks hanging from strings, steel traps, trip wires,
holes that probably held spikes, and one thing that looked frighteningly
similar to a guillotine.
Slim Shady
took his time making sure every single trap was disabled, by which point the
kobolds had long ago escaped. Belial (his personal slave, as you might
remember) was following him around, offering a waterskin every time he stopped
moving for more than a few seconds. Eventually Shady just banished him to a
corner and had him stand on his head.
I’m not
entirely sure what kind of a creature Belial actually is. Not human, as far as
I can tell. I think he’s some sort of shadow creature that was specifically
designed to fit Shady’s evil needs. I’m not sure Belial is even entirely
corporeal. We just ignore him most of the time. Look up his name in the Bible
Dictionary.
The funny
thing about Dungeons and Dragons (and its breakoffs, like Pathfinder) is that
you see plenty of the dungeons, but Dragons are extremely sparse. The problem
with dragons is that they are extremely dangerous. All of them. If you present
a dragon to a new group, they’ll probably kill themselves trying to fight it.
Even if you give a dragon to a set of veterans, they’ll hesitate to get
anywhere near it. Because dragons kill people. Sorry. Sidenote.
At this
point, I’m worried that a detailed description would bore you. So the abridged
version: in the next room Shady checked for traps, found many, and disarmed
them. In the room after that, the process repeated. Hans was forced to go
first, just in case he missed any.
As Shady
tied the final wire into place, there was the sound of footsteps echoing from
somewhere. A panel that looked suspiciously like a wall slid open.
Immediately
Shady’s knives were out. The Captain pulled his seven-foot-long lance out of
nowhere (he can do stuff like that. Don’t ask questions). Drake stood in the
“ready” position, preparing to defend his honor. Very Klingon of him. Etc. Hans
didn’t really do anything. He was still a bit out of it (in reality I was
writing up a new character sheet. It was going to be awesome. I even had my
entrance planned; it would be the sort of entrance that would spare Hans’
life).
I’m terrible at fight scenes, and once again I wouldn’t want
to bore you. Suffice it to say, Shady wiped them out quickly.
Brennen
leaned over to Darick, who was consulting his Bestiary manual. When Darick saw
he was looking, he immediately snapped the book shut.
Brennen
straightened with a knowing grin on his face.
Groaning,
Hans struggled to get out from under a kobold that looked a lot like Carl. No
one offered any assistance, despite his injuries. Everyone had survived, as per
usual. It occurred to him that Shady and the Monk were the only ones who ever
killed anything.
After
everyone had recovered, the group resigned itself to the daunting task of
entering the next room. Shady was about to start disabling traps when his eyes
strayed across the bodies of the kobolds strewn across the ground. Being evil,
he came up with an evil idea.
Why not
have Hans check for traps?
Shady
easily picked up Carl’s body and tossed it aside. Before Hans could offer
confused thanks, his wrists were tied up.
Before
anyone could do anything else, there was a crash, followed quickly by a few
twangs and the sound of metal against rock.
Then
silence.
Peering
into the next room, the group saw a rather horrific sight. Carl’s body was
looking rather mutilated. I won’t go into details.
From that
point forward, Carl checked for traps for us. There wasn’t much left of him by
the time we were done. The kobolds didn’t attack again; the message was clear
enough.
Eventually
we reached the point where we tossed Carl into the next cave and heard nothing
but a dull thud. We all cautiously poked our heads through. Nothing but a hunk
of tortured reptilian meat (sorry, that was kind of gruesome). We caught sight
of a huge cavern and a wide flight of stairs before all the lights went out. Even
Drake’s soup bowl refused to give light.
We
carefully crept into the darkness, carefully avoiding the aforementioned meat.
There was a dim glow ahead, similar to a fire wrapped in some dark
material—perhaps leather. A low rumble filled the air at even intervals, always
accompanied by the smell of smoke. The pattern on the material shifted ever so
slightly.
We all
waited patiently as Darick took a brief restroom break.
Somebody
tripped and stumbled and the rumbling abruptly stopped. In the darkness a
shining eye opened. A shape quietly reared up.
A shape
Hans knew well.
It was a
Dragon.
Next time: Negotiations